![]() ![]() You can also switch stances in between attacks to adapt to your situation or make cool-looking combos. As you swing your sword, you’re able to rotate and move freely to control the trajectory of your sword, so you can make tight controlled movements or sweeping attacks. ![]() It took hundreds of iterations of animating and blending different parts together but I’m finally satisfied with how it feels now. I wanted to make combat feel as fluid and real as possible to not break away from the immersion. I think always being a few hits away from death adds so much intensity and tension to fights. I wanted fights to feel like real life, where the winner could be determined in seconds. I was never really a fan of arcade-style games where you keep hitting a massive health sponge and I didn’t think that fit the style of the game. You can kill enemies just as fast as they can kill you. I designed Rōnin Trail’s combat to be hardcore and realistic. Please tell us more about the game’s combat system. You'll find these quests by talking to people or finding job listings on billboards. So I added plenty of quest-related mechanics, like the bounty system or random side quests. It makes something as trivial as walking around interesting.Īs a jobless rōnin, the player will have to find a way to earn money to pay for things like food, gate tolls, or boat trips. I used to play a lot of Animal Crossing and I always enjoyed the excitement I got when I saw a rare insect at the corner of my screen. ![]() To make exploration fun, I added survival mechanics like fishing, bug catching, cooking, and camp building as well as a variety of unique flora and fauna to populate the world. Rōnin Trail is a game about wandering around and exploring new places, so traveling through the game’s world has to be interesting. Were there any gameplay mechanics you designed for the game? It’s really freeing to use, and I love it. Everything is made to be optimized and accessible for developers, and with the massive amount of support and documentation for it, I feel like I can learn to do anything. I’m a programmer, but having the ability to also use visual coding with Unreal Engine’s Blueprints helped speed up development a lot.Įven though I'm responsible for a wide range of roles in the game’s development, from map designing to inventory system programming, I never really felt like something was out of reach for me with Unreal Engine. The engine’s Editor provides tons of easy-to-use tools to optimize workflow and increase productivity, which is necessary to develop such a large project as a solo developer. Unreal Engine has all the tools needed to create stunning environments quickly, which was exactly what I needed for the environment art in my game. When I started the project two years ago, I chose Unreal Engine because it was easy to learn and had the best lighting and graphics capabilities out of any other engine. Why and when did you choose Unreal Engine for your game? Since my game started out as a series of environment art scenes, I felt like adding a lone samurai character with a straw hat to it would fit the aesthetic. I chose feudal Japan as the setting because I’ve always been interested in Samurai since I was a kid, through movies like Last Samurai and Kurosawa films, and shows like Samurai Champloo. I plan to add subtle bits of lore you can discover while exploring and talking to NPCs that might uncover some overarching plots or backstories. I thought it was a fitting plot structure since the main character is supposed to be a wanderer. Basically, your objective is to keep traveling through the valley in search of new meaning, which could be honing your sword skills, helping villagers with their problems, or something as simple as catching new beetles for your bug collection. Instead of having the main storyline that the player is forced to follow, I wanted Rōnin Trail's story to be a loose series of side quests. Your goal as a player is to restore peace to the valley and find new meaning in your life. As the valley is still recovering from war, organized crime and bandits begin to take hold and terrorize the locals. The game takes place after a major war when a new Shogunate is established to unite the country. He must take on odd jobs and bounties to make a living. Rōnin Trail is a game about a samurai who’s lost his master and became a wandering rōnin with no purpose in life. Please tell us about the game’s story and how it evolved over time. ![]()
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